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Friday 2 PM

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Sunday 4 PM

Sunday 6PM







Event: TTG1 / TTG2 Arkham Horror - All Expansions
GM: Justin Dunmire
Time Slot: 5 (Saturday, 2 PM) / 6 (Saturday, 8 PM)
Duration: 4 hours
Max. # of Players: 8
Game System: Arkham Horror - All Expansions
Beginners: Yes

Description: Arkham, Massachusetts; 1926. Gateways to places horrible beyond imagination are opening all over town, releasing hideous creatures. This classic game of Lovecraftian horror pits a team of up to 8 people against these dark forces in a desperate race to save the world.
This game will utilize Arkham Horror, Dunwhich Horror, Kingsport Horror, Innsmout Horror, Miskatonic Horror, Black Goat of the Woods, Curse of the Dark Pharaoh (Revised), The King in Yellow, and Lurker at the Threshold Expansions.

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Event: TTG3 Android
GM: Geoffrey Winn
Time Slot: 8-10 (Sunday, 9 AM)
Duration: 9 hours
Max. # of Players: 5
Game System: Android Board Game
Beginners: Yes

Description: Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and inner demons. Android's innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving she's just as human as anyone else? Whomever you choose to play, you've got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons. Better get moving, detective. Android is a game for 3-5 players and takes between 2-4 hours to play.

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Event: TTG4 CO-OP RuneBound
GM: James Burns
Time Slot: 4 (Saturday, 9 AM)
Duration: 4 hours
Max. # of Players: 6
Game System: RuneBound 2nd edition ,CO-OP Variant with major changes to rules, with following expansions: Beasts and Bandits, Champions of Kellos, Drakes and Dragonspawn, Traps and Terror, Walkers of the Wild.
Beginners: Yes

Description: Normally Runebound is a competitive race to the finish, but with this variant we will be playing CO-OP where you are all trying to work together to beat the Dragon Lords or perhaps Margarth himself.

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Event: TTG5 Castle Panic
GM: James Burns
Time Slot: 2 (Friday, 8 PM)
Duration: 4 hours
Max. # of Players: 6
Game System: Castle Panic CO-OP
Beginners: Yes

Description: The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods.

Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

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Event: TTG6 Space Hulk: Death Angel - The Card Game
GM: James Burns
Time Slot: 1 (Friday, 2 PM)
Duration: 4 hours
Max. # of Players: 6
Game System: Space Hulk: Death Angel - The Card Game CO-OP
Beginners: Yes

Description: A cooperative game where the players attempt to clean out an infestation of hostile aliens from a derelict spaceship. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against hordes of Genestealers.

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Event: TTG7 Dungeon Overlords
GM: Randy Kimmel
Time Slot: 2 (Friday, 8 PM)
Duration: 4 hours
Max. # of Players: 4
Game System: Dungeon Overlords Board Game
Beginners: Yes

Description: Players get to build their own dungeon and fight off pesky adventurers seeking to plunder it by buying traps and recruiting monsters.

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Event: TTG8 Civilization
GM: Randy Kimmel
Time Slot: 6 (Saturday, 8 PM)
Duration: 4 hours
Max. # of Players: 4
Game System: Civilization Board Game (based on the Civ 4 computer game)
Beginners: Yes

Description: Collect resources, grow and expand your cities. Win by inspiring culture, military conquest, scientific advancement, or economic power, the choice is yours.

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Event: TTG9 Order of the Stick: The Shortening
GM: Aaron Phillips
Time Slot: 2 (Friday, 8 PM)
Duration: 4 hours
Max. # of Players: 6
Game System: Order of the Stick
Beginners: Yes

Description: Order of the Stick: The Shortening is the latest sliver of genius given to us by Rich Burlew. The game play remains the same as the original version with new schticks, villains, and loot to be had. For hose of you that haven't played or heard of OotS before, the game is based on a web comic devoted to poke fun at gamers. The game is a dungeon crawl style game with lots of light humor thrown in.

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Event: TTG10 Small World Underground
GM: Aaron Phillips
Time Slot: 1 (Friday, 2 PM)
Duration: 4 hours
Max. # of Players: 5
Game System: Small World Underground
Beginners: Yes

Description: Ride the wave of an empire's (or many empire's) rise and fall in this strategic resource management game. Players will choose various races and powers to try and conquer as much of the board as possible. But, room is limited and players will soon struggle to maintain their borders until they are spread so thin that they are eventually overrun and must go into decline. Small World Underground is the same gameplay model as the original small world except the races and powers are those found in the subterranean realms of fantasy. This game tends to be short so expect multiple sessions within this game slot.

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Event: TTG11 Mansions of Madness
GM: Aaron Phillips
Time Slot: 6 (Saturday, 8 PM)
Duration: 4 hours
Max. # of Players: 4
Game System: Mansions of Madness
Beginners: Yes

Description: Lovecraftian themed, tile-based board game where players race to solve a mystery within the Mansion grounds. Of course, nothing linked to Cthulhu is ever that easy! Another player takes on the role of the keeper who is out to prevent the players from ever leaving the mansion alive!

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Event: TTG12 / TTG13 Open Gaming
GM: MEPACON TTG Staff
Time Slot: 1 / 10 (Friday, 2 PM / Sunday, 2 PM)
Duration: 4 hours
Max. # of Players: 20
Game System: Various
Beginners: Yes

Description: Pick a game from our Table Top Staff's library of games, or bring your own, and play.

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Event: TTG14 / TTG15 Steve Jackson Games Dice Games
GM: Steve Jackson Games MIB
Time Slot: 1 / 5B (Friday, 2 PM / Saturday, 4 PM)
Duration: 4 / 2 hours
Max. # of Players: 20 / 6
Game System: Zombie Dice/Cthulhu Dice
Beginners: Yes

Description: "Come and play SJG's new dice games. Games will be run continuously as long as there are enough players ready to go. Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Games typically take 10-20 minutes to play. Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Games typically take 5-10 minutes to play."

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Event: TTG16 / TTG17 Evolution -- Potion Making Practice
GM: MEPACON TTG Staff
Time Slot: 2A / 4B (Friday, 10 PM / Saturday, 11 AM)
Duration: 2 hours
Max. # of Players: 4
Game System: Evolution/Potion Making Practice
Beginners: Yes

Description: "Evolution: Evolution is a card game where players create and evolve creatures, trying to keep them alive by feeding them and protecting them from other player’s predatory creatures so they don’t become extinct. Potion Making Practice: In this game, players make various elixirs, powders, and even magical creatures using different alchemical elements. The more complicated the potion, the more victory points you get."

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Event: TTG18 Kung Fu Fighting
GM: MEPACON TTG Staff
Time Slot: 4B (Saturday, 11 AM)
Duration: 2 hours
Max. # of Players: 6
Game System: Kung Fu Fighting
Beginners: Yes

Description: Kung Fu Fighting is a card game that simulates an all-out brawl between 2-6 Kung Fu masters! Players are dealt a hand of cards, which include attacks, attack enhancements, weapons, blocks, chi restoration (healing) and fighting stances. They take turns playing cards from their hands to attack other players with stylish moves like the dreaded "Running up the Wall-Spinning-Flipping-Kick." A defending player can answer back with a block card, or counter attack with certain powerful cards. If an attack gets through, the defender loses chi (health). When a player runs out of chi, he is knocked out, and the battle continues until only one Kung Fu master - the True Master - remains standing. Kung Fu Fighting is easy to learn, plays quickly and captures the flavor of Hong Kong's famous cinematic battles.

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Event: TTG19 Munchkin Axe Cop
GM: Steve Jackson Games MIB
Time Slot: 5B (Saturday, 4 PM)
Duration: 2 hours
Max. # of Players: 6
Game System: Munchkin Axe Cop
Beginners: Yes

Description: "Axe Cop is a cop. With an axe. And he knows how to use it. Axe Cop is the hit webcomic written by Malachai Nicolle (age 5) and drawn by his brother Ethan (age 29). With his friends Dinosaur Soldier and Sockarang, Axe Cop fights crime! He hunts down the bad guys (like Giant Robot Zombie, Vampire Man Baby Kid, and Dr. Stinky Head) and CHOPS THEIR HEADS OFF. Just don't get blood on you, or you might turn into something totally different, like Bat Warthog Man or Avocado Soldier. There's only one game that can match the anything-goes action of Axe Cop – and it's Munchkin. So clearly we had to bring you . . . Munchkin Axe Cop. Using original art from the series (and a few brand-new pieces by Ethan Nicolle), this game drops you into the world of Axe Cop. You know what to do. Chop the bad guys' heads off and TAKE THEIR STUFF!"



Event: TTG20 Munchkin Zombies
GM: Steve Jackson Games MIB
Time Slot: 5A (Saturday, 2 PM)
Duration: 2 hours
Max. # of Players: 6
Game System: Munchkin Zombies
Beginners: Yes

Description: "It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The ""monsters"" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die. Again."

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Event: TTG21 Pow Wow
GM: MEPACON TTG Staff
Time Slot: 6A (Saturday, 8 PM)
Duration: 2 hours
Max. # of Players: 7
Game System: Pow Wow
Beginners: Yes

Description: "Each player gathers around and draws a random feather card. Each places it, without looking at its face value, upon their forehead affixing it on their headbands. You see everyone's feather cards except your own. Now the bidding and bluffing and the guessing begins... On your turn, you can either challenge the previous player's bid or increase that bid. When a challenge inevitably occurs, everyone takes off their feather cards and totals up the values to determine whether the bidder or the challenger has lost. Whoever loses gets a buzzard affixed to his/her forehead and whoever gets three buzzards is out of the game. The cleverest of this Pow Wow is the last person not kicked out of the game." Again."

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Event: TTG22 The Enigma of Leonardo/The Kingdoms of Crusaders
GM: MEPACON TTG Staff
Time Slot: 6A (Saturday, 8 PM)
Duration: 2 hours
Max. # of Players: 6
Game System: The Enigma of Leonardo/The Kingdoms of Crusaders
Beginners: Yes

Description: "The Enigma of Leonardo: In this quite simple and fascinating game, players seek to collect a set of Secret Keys. You can get a Key if you’ve created a succession of identical symbols printed on the cards. The layout of the symbols changes with every play of the cards. The Kingdoms of Crusaders: This game is dedicated to the Crusades and the fight of Knights’ Orders against each other after the Holy Land had been captured. Each player tries to dominate the most territories by playing cards to create armies."



Event: TTG23 Red Dragon Inn
GM: MEPACON TTG Staff
Time Slot: 6A (Saturday, 8 PM)
Duration: 2 hours
Max. # of Players: 4
Game System: Red Dragon Inn
Beginners: Yes

Description: "You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course! The last conscious adventurer with Gold wins the game!"

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Event: TTG24 Evolution/Potion Making Practice/The Enigma of Leonardo/The Kingdoms of Crusaders
GM: Steve Jackson Games MIB
Time Slot: 9 (Sunday, 11 AM)
Duration: 4 hours
Max. # of Players: 4
Game System: Evolution/Potion Making Practice/The Enigma of Leonardo/The Kingdoms of Crusaders
Beginners: Yes

Description: Evolution: Evolution is a card game where players create and evolve creatures, trying to keep them alive by feeding them and protecting them from other player’s predatory creatures so they don’t become extinct.

Potion Making Practice: In this game, players make various elixirs, powders, and even magical creatures using different alchemical elements. The more complicated the potion, the more victory points you get.

The Enigma of Leonardo: In this quite simple and fascinating game, players seek to collect a set of Secret Keys. You can get a Key if you’ve created a succession of identical symbols printed on the cards. The layout of the symbols changes with every play of the cards.

The Kingdoms of Crusaders: This game is dedicated to the Crusades and the fight of Knights’ Orders against each other after the Holy Land had been captured. Each player tries to dominate the most territories by playing cards to create armies."

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Event: TTG25 Munchkin Deluxe/Munchkin Axe Cop
GM: Steve Jackson Games MIB
Time Slot: 9 (Sunday, 11 AM)
Duration: 4 hours
Max. # of Players: 6
Game System: Munchkin Deluxe/Munchkin Axe Cop
Beginners: Yes

Description: "Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab their stuff. Now, Munchkin has gone deluxe, with a board and colored pawns for tracking the players’ Level and player cards to help track your gender (an actual problem in Munchkin). Axe Cop is a cop. With an axe. And he knows how to use it. Axe Cop is the hit webcomic written by Malachai Nicolle (age 5) and drawn by his brother Ethan (age 29). With his friends Dinosaur Soldier and Sockarang, Axe Cop fights crime! He hunts down the bad guys (like Giant Robot Zombie, Vampire Man Baby Kid, and Dr. Stinky Head) and CHOPS THEIR HEADS OFF. Just don't get blood on you, or you might turn into something totally different, like Bat Warthog Man or Avocado Soldier. There's only one game that can match the anything-goes action of Axe Cop – and it's Munchkin. So clearly we had to bring you . . . Munchkin Axe Cop. Using original art from the series (and a few brand-new pieces by Ethan Nicolle), this game drops you into the world of Axe Cop. You know what to do. Chop the bad guys' heads off and TAKE THEIR STUFF!"

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Event: TTG26 Star Wars The Clone Wars Edition
GM: Justin Dunmire
Time Slot: 1 (Friday, 2 PM)
Duration: 4 hours
Max. # of Players: 4
Game System: Star Wars The Clone Wars Edition
Beginners: Yes

Description: The galaxy is in the midst of a civil war. Two factions have emerged. The Separatists, led by the charismatic Count Dooku, have persuaded thousands of planets to rebel against the Republic. In order to quell this insurrection, the Republic forces have organized a lone trooper army, led by Jedi Generals. Little do the Jedi know that this war is being masterminded by Darth Sidious, a Sith Lord, who is about to step out of the shadows... Choose your side. Can you overthrow the Republic and usher in the reign of Palpatine or will you uncover the Sith Lord's plans and restore peace to the Republic? This will be an introduction to the unique twist Star Wars has made on the classic board game of strategic dominance.

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Event: TTG27 Primordial Soup
GM: Matthew Caylor
Time Slot: 2 (Friday, 8 PM)
Duration: 4 hours
Max. # of Players: 4
Game System: Primordial Soup Strategy Board Game
Beginners: Yes, Recommended Ages 12+

Description: Dip into the Primordial Soup and raise your army of amoebas to RULE THE WORLD...well, at least win the board game.

Manage gene-splicing upgrades to improve your tribes abilities, from Longevity to Armor. Help your cells divide and grow while avoiding the attacks from other amoebas.

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Event: TTG28 Saboteur
GM: Matthew Caylor
Time Slot: 5 (Saturday, 2 PM)
Duration: 4 hours
Max. # of Players: 10
Game System: Saboteur Card Based Game
Beginners: Yes

Description: Are you willing to work long hours in cramped, dangerous conditions? Yes, then welcome to the mine. No, then might I interest you in the role of saboteur?

Players take on the roles of dwarfish gold miners and a the mysterious saboteur. The miners work their way through the path to the gold, playing path cards from their hands, while the saboteur tries to create false paths and play debilitating cards on the other players. If the miners fail in their goal to the saboteur goes the prize.

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Event: TTG29 Dread Pirate
GM: Matthew Caylor
Time Slot: 9 (Sunday, 11 AM)
Duration: 4 hours
Max. # of Players: 10
Game System: Dread Pirate Card Based Game
Beginners: Yes

Description: Take to the high seas in the search of swashbuckling adventure and gold doubloons.

In this traditional board game players move from port to port, collecting jewels and doubloons. On the high seas face off against your fellow players and battle for the name Dread Pirate. Collect jewels from each of the exotic ports and amass your fortune to win the game.

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Event: TTG30 Cosmic Encounters with Cosmic Conflict Expansion
GM: John Campbell
Time Slot: 4 (Saturday, 9 AM)
Duration: 4 hours
Max. # of Players: 6
Game System: Cosmic Encounters with Cosmic Conflict Expansion
Beginners: Yes, Ages 10 and up

Description: In Cosmic Encounter, each player is the leader of an alien race. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory.

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Event: TTG31 The Looney Bin with North Wing Expansion
GM: John Campbell
Time Slot: 6 (Saturday, 8 PM)
Duration: 4 hours
Max. # of Players: 10
Game System: The Looney Bin with North Wing Expansion
Beginners: Yes, Ages 10 and up

Description: The Looney Bin is an uproarious deduction game with fast action – reaction card play that depicts the occurrences of an insane asylum. Be the first to heal all the patients in your ward, or pawn them off on the other Doctors.

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Event: TTG32 Paranoia Mandatory Bonus Fun! Card Game
GM: John Campbell
Time Slot: 1 (Friday, 2 PM)
Duration: 4 hours
Max. # of Players: 8
Game System: Paranoia Mandatory Bonus Fun! Card Game
Beginners: Yes

Description: Serve The Computer… die a lot. Thwart traitors… die a lot. Save Alpha Complex from imminent destruction… die a lot. Welcome to Paranoia: The Mandatory Card Game. A light hearted death-fest for 3-8 players set in the multi-award winning world of Paranoia. But, you say, you’ve never played Paranoia. Don’t worry, Citizen, this DNCPCG (definitely not collectible paranoia card game) is the perfect primer to the delightfully lethal world of Alpha Complex. Created by Steve Gilbert, co-author of Me and My Shadow Mark IV, Paranoia: The Mandatory Card Game will have you nuking your buddies before you can say, “The Computer is my friend.” So how do you play? Excellent question, Citizen!
You and the other players are elite Troubleshooter agents for The Computer, trained to root out traitors, mutants and enemy agents. Your friend, The Computer, is going to send your Troubleshooter team on a series of happy fun missions critical to the survival of Alpha Complex (aren’t they all). Your greatest fear is that Friend Computer will find out you are one of its enemies. So strap on your laser, and your hand flamer, and your plasma-cannon, and venture forth to rid Alpha Complex of the mutinous, but equally well-armed traitors surrounding you. Playing time: 60 minutes (that you’ll never get back for the rest of your life, so quit your whining)
Stay Alert! Trust No One! Keep Your Laser Handy!

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Event: TTG33 Redneck Life Board Game with Bustin’ a Gut Expansion
GM: John Campbell
Time Slot: 5 (Saturday, 2 PM)
Duration: 4 hours
Max. # of Players: 6
Game System: Redneck Life Board Game with Bustin’ a Gut Expansion
Beginners: Yes

Description: Be the player with the most teeth remaining to win! A roll of 2 dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase rigs, get hitched and housed, divorced, remarried, and raise a passel of young’ens. Teeth are lost through accidents and brawls. Buy some back at the Day of Reckon’n if you can… as the player with the most teeth remaining wins! Play Redneck Life for Gut Bustin’ great time!

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Event: TTG34 Various Board Games
GM: John Swalla
Time Slot: 3 [M1] (Saturday, 12 AM)
Duration: 4 hours
Max. # of Players: 16
Game System: Various
Beginners: Yes

Description: Multiple games available. Titles included but not limited to: Axis & Allies, A&A D-Day, A&A Guadacanal, A&A Battle of the Bulge, Risk Star Wars; Original and Clone Wars editions, Attack + expansion, Duel of Ages

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Event: TTG35 Agricola
GM: Manvel Page
Time Slot: 1 (Friday, 2 PM)
Duration: 4 hours
Max. # of Players: 5
Game System: Agricola
Beginners: Yes

Description: In Agricola, you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The rules include a beginner's version and an advanced version. Agricola is a turn-based game.

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